![]() While the Lament Configuration is being solved, The Cenobite can choose to teleport to that Survivor's location. Solving the Lament Configuration will indicate the Survivor's location to the The Cenobite through Killer Instinct. The Lament Configuration cannot be dropped, it must be solved to remove it from their possession. The Survivor is intermittently attacked with Chains summoned by the Lament Configuration.The Survivor suffers permanently from the Oblivious Status Effect.Survivors can see the Aura of the Lament Configuration, which is white when idle and yellow during an on-going Chain Hunt.Īny Survivor can pick-up the Lament Configuration and carry it with them, but not without experiencing some suffering. Upon starting the Trial, the Lament Configuration spawns in a random location in the Trial Grounds, and does so after each time it has been interacted with. If other Survivors, or The Cenobite himself, walk through a Chain, the Chain will also break immediately, without spawning a replacement Chain. However, this action causes a replacement Chain to spawn and attempt to rebind the Survivor. If the bound Survivor brings any environmental object between them and a Chain's Gateway, the Chain will break immediately. The Exit-Gate-Blocker lingers for 5 seconds after the Chains are removed.īound Survivors can perform the Break Free action to break free from the Chains.Įach Chain needs to be broken separately. If the Chain is not broken, a second and eventually a third Chain will appear and bind them as well, each applying a stack-able Movement Speed penalty to the Survivor. Once opened, tap the Ability button to summon forth a possessed Chain under your control.ĭirecting a Possessed Chain into a Survivor will bind them with an uncontrolled Chain.Ī Survivor bound with a regular Chain is unable to sprint, suffers from the Incapacitated Status Effect, and cannot leave through the Exit Gate. Press the Power button to create a gateway and release the button to open it. *Upon being healed, the Survivor suffers from a '''10'''/'''13'''/'''16''' '''%''' Action Speed penalty to Healing and Repairing until they are injured again.Īn extradimensional gateway that leads to pleasure and pain so great it will tear your soul apart. *The Survivor suffers from the '''''Haemorrhage''''' and '''''Mangled''''' '''Status Effects''' until healed. * The Auras of '''Scourge Hooks''' are revealed to you in '''white'''.Įach time a Survivor is unhooked from a '''Scourge Hook''', the following effects apply: ''The Hex effects persist until its Hex Totem is cleansed.''Īt the start of the Trial, '''4 random Hooks''' are changed into '''Scourge Hooks''': *For the first '''90 seconds''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem. *The hooked Survivor suffers from the Cursed and '''''Oblivious''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed. If there is at least one Dull Totem remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time: *The Aura of the blocked Generator is revealed to you in '''white''' during this time.Ī Hex that toys with a victim's suffering. Whenever a Generator is completed, The Entity blocks the Generator with the most progression for '''20'''/'''25'''/'''30''' '''seconds'''. You induce mental suffering by crushing any hope of escape.
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